Senior Level Designer, Scripter & Environment Artist ▪ Black Mesa
(March 2015 - Present)
Black Mesa is a re-envisioning of Valve Software's classic science fiction first person shooter, Half-Life. Black Mesa was the first game to get Greenlit and it's now a full retail game available on Steam.
My responsibilities include: designing and constructing various chapters, defining visual themes, scripting dynamic combat sequences
and implementing interesting and fun gameplay.
Level Designer & Environment Artist Intern ▪ Funcom
(Oslo, August 2009 - April 2010)
Level Design & Environment artist internship on the MMO
The Secret World. I worked primarly on the first dungeon of the
game, The Polaris.
I produced dungeons and minigame/PvP instances using Funcom's inhouse tools and 3ds Max.
Level Designer, Scripter & Environment Artist ▪ Black Mesa
(November 2006 - March 2015)
Black Mesa is a Half-Life 2 total conversion remaking VALVe Software's
award-winning PC game, Half-Life.
Level Designer, Scripter & Environment Artist
(1999 - Present)
Various map projects for GoldSource-, Source & Unreal Engine.
Enter The Garden ▪ Xenter, Botkyrka, Sweden.
(September 2008 - December 2009)
Advanced vocational education in Level- & Game Design.
The education provided depth and theoretical knowledge in
principles of Level- & Game Design, which included Psychology,
Gaming sociology, dramaturgy and architecture.
Have a variety of experience, from working with a linear,
storydriven FPS to action packed multiplayer and large scale third person MMO.
I'm well versed in planning and design, gameplay both single- and multiplayer,
lighting, texturing, scripting, optimization, player guidance and I'm also used to
working with Scrum/Agile.
▪ Hammer (Advanced)
▪ UnrealED (Intermediate)
▪ Sandbox (Beginner)
▪ Adobe Photoshop (Intermediate)
▪ Adobe Lightroom (Expert)
▪ Autodesk 3ds Max (Intermediate)
▪ Autodesk Maya (Beginner)
Full name: Kim Dahlgren.
Location: Melbourne, Australia.
E-mail: kim (at) kimd.se